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From collegefun.games

Can video games engage with decolonial discourse?

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In most computer games, the character you play is the conquering hero. Think of Civilization, Skyrim, Doom, Mario, Zelda... Even if your job is to be a 'goody' and bring peace to the land, or rescue the princess, you do it pretty much single-handed, as the legendary savior slaying the

on Wed, 9PM

From collegefun.games

The Protagonish is Launched!

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It's launch day, and The Protagonish is now available to download and play the full game! You can get The Protagonish on Steam or itch.io for the tiny price of US$3.99 / £2.99 / €3.49 for a tiny but fun game, with full hand drawn art and

on Oct 24

From collegefun.games

The Protagonish Release Date!

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Ah! It's a tale as old as time, the Delayed Video Game Release Date! Externally, we were working towards a September release for The Protagonish, which seemed reasonable at the time. However, after a very interrupted summer (and lousy weather), we've decided to release towards the end of October. That

on Aug 30

From collegefun.games

How long should a game be? #devrant 4

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I love watching movies. New ones, old ones, comfort movies you've watched dozens of times before, so-bad-they-are-funny ones. There's something about being able to immerse yourself in light and story and a world for a couple of hours that I still find as magical as I did when I was

on Jun 26

From collegefun.games

Bringing words to life: Devlog #3

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It's been a long time since my last confession, but we have been very busy. The recording session was amazing. We had the whole cast hanging out in B&B Studios for an afternoon in Leith, either squirreled away in glass booths so we could see our cast members (but

on Jun 1

From collegefun.games

Doing gamedev backwards: Devlog #2

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The established wisdom for voice over work in computer games is that it's generally one of the very last things you do. You are supposed to have fully written, deployed, and extensively play tested the game (especially with adventure type games) before you do any of the audio recording from

on May 1

From collegefun.games

Point-and-click devlog #1!

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Hello all! It's March 2024 and College Fun Games has already been founded for three months! But we have been busy! As well as getting through the admin bits-and-pieces of setting up a games studio and company, we've started production on our first game! College Fun Games is aiming to

on Mar 25