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From defold.com

Defold release 1.9.6

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Defold 1.9.6 has been released.

#bin #src #arch #free #snap #linuxgamedev #freegameengine

8h ago

From defold.com

Squid 🦑 saveable logging of user data, errors and crashes for Defold

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Hello! I wanted to present to you: 🦑 SQUID! Squid is a standalone injectable system for saveable logging of user logs, errors and crashes for Defold. It is inspired by Log and Err by @Pkeod and Defold Log by @Insality and tries to be compatible with both. It’s MIT and even though it’s used...

on Dec 29

From defold.com

Defold 1.9.6 has been released

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Defold 1.9.6 Summary BREAKING CHANGE: (#9784) âš  Set clearcolor alpha to one by default (by Jhonnyg) NEW: (#9730) Enable instanced arrays on WebGL 1.0 (by aglitchman) NEW: (#9830) Shaderc library based on spirv cross (by Jhonnyg) NEW: (#9827) Added threading of archive builder (by britzl) ...

on Dec 19

From defold.com

Defold 1.9.5 has been released

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Defold 1.9.5 Summary NEW: (#9636) Remove unused world constant from tile_map in builtins (by FlexYourBrain) NEW: (#9644) Automatically calculate the maximum number of game objects required for a runtime collection (by AGulev) NEW: (#9649) Add the engine-setup script tag to the HTML5...

on Nov 19

From defold.com

Defold 1.9.4 has been released

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Defold 1.9.4 Summary NEW: (#9474) The physics contact_point_event now returns the correct contact point NEW: (#9413) Upgrade emscripten to 3.1.65 NEW: (#9383) Start work on WebGPU adapter NEW: (#9438) New vmath functions NEW: (#9441) Added a font name to the .glyph_bank generated name ...

on Oct 21

From defold.com

Defold cloud builder improvements

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We are happy to announce that we've finished a large overhaul of the build servers to simplify development, maintenance and the setup of local build servers.

on Oct 10

From defold.com

Defold development for Nintendo Switch

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This manual describes how to get Nintendo Switch access

on Oct 10

From defold.com

The Defold engine code style

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Since we opened up our source code to contributors, we also get some questions from time to time regarding our choice of coding conventions. These are some of our experiences over the years, and what has led us to our way of developing today.

on Oct 4

From defold.com

Defold 1.9.4 BETA

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Defold 1.9.4 Beta Disclaimer This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended. Access to the beta Download the editor or bob.jar from GitHub:...

on Oct 2

From defold.com

Editor Scripts and UI collection

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Here I will be sharing my Editor Scripts and UI 🙂 I invite you to also share yours, directly or link it here 😉 Also, share your ideas and wishes on what can be added! I didn’t want to hijack this awesome place with @Jerakin’s Editor Script, but I will link it here for references: ...

on Oct 2

From defold.com

Editor Scripts: UI

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We are excited to announce our first technical preview of editor scripting API for creating interactive UI elements in the editor! 😊 To learn more, check out the new manual that explains how to create interactive dialogs using editor scripts. Also, now that the editor API has grown quite a...

on Sep 26

From defold.com

Tick Tock Toe - example game with immutable tables and undo mechanics

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Simple Tic Tac Toe game with undo mechanics: This is an example of using immutable tables with my open source runtime immutability implementation presented here: Game architecture Game architecture and 3 different versions of the game are described in details in README. Basically it...

on Sep 24

From defold.com

Factories, factories everywhere. Is this the way?

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I understand it’s an optimization, that each factory acts as a pool of objects of its kind. But if the game starts growing and its content along with it, factory numbers start growing alarmlingly. This is the state of our current game: And it doesn’t look like much, but that’s because we are...

on Aug 5

From defold.com

In-app purchasing by cryptocurrency

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A sample project showing how to enable in-app purchases using cryptocurrencies.

on Aug 1

From defold.com

Defold engine and editor FAQ

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Frequently asked questions about the Defold game engine, editor and platform.

on Jun 28

From defold.com

Community Challenge: Explosions! 💥

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Starting from the fire I made these variations 😅 👇

on Jun 26

From defold.com

Community Challenge: Explosions! 💥

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The previous community challenge about recreating the card effects from Balatro was a success! We saw some great submissions and it seems like everyone had a blast creating them! Speaking of blasts… Let’s make things go boom! 💣 💥 Who can make the coolest looking explosion? Here’s an...

on Jun 25

From defold.com

Editor scripts

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This manual explains how to extend editor using Lua

on Jun 24

From defold.com

Release notes

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Here we will post product release notes on a bi-weekly basis

on Apr 24

From defold.com

Z-sorting issue with sprite with custom shader

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I’m adding health bars to characters using a custom shader for a sprite, which is aaalmost there: But as seen, some of those health bars are hidden behind wall sprites. I’m quite sure I’m messing with z-sorting! All sprites (including walls) are z-sorted dynamically with this pretty basic...

on Apr 3

From defold.com

Defining tilesource animations programatically

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Say we have a tilesource like this one where all tiles and character animations are defined at once. We are indeed using that tilesource, but only a fraction of it, as seen on the outline. So far so good. But now we want to add some variation to our levels. And just to define all the...

on Mar 19

From defold.com

Defold in 2023 - A Retrospective

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Another year has gone by. Let's take a moment to reflect on some of the events and highlights of 2023!

on Jan 6, 2024

From defold.com

Defold Product Overview

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Defold is a turn-key solution, providing everything you need to build a game. Learn about the major features of the engine on this product page. Make sure to also check the Learn pages for additional and more detailed information.

on Dec 20, 2023

From defold.com

Defold showreel 2023 - Call for videos!

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We’re putting together a Defold showreel video showcasing Defold games released (or in early access) during 2023. If you have released a Defold game in 2023 that you’d like to see included in the showreel then please send us a 15- 20 second video of gameplay. Do not include splash screens, logos...

on Dec 19, 2023

From defold.com

Nintendo Switch and Sony PlayStation source code access is now free

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We have decided to remove the source code access fee of $200/month for our console platforms. If you are an approved Nintendo Switch or Sony PlayStation 4 developer and have requested and received access to the Nintendo Switch or Sony PlayStation 4 build tools and extensions you will now also...

on Dec 18, 2023

From defold.com

Updated Rive extension!

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It’s finally time to release the updated Rive extension for testing! We consider this a technical preview, which means that there are some rough edges and missing features/platforms. For instance, in this release we have verified support for arm64-macos x86_64-win32 arm64-ios We’ve...

on Dec 5, 2023

From defold.com

Resolving kinematic collisions in Defold

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This manual explains how to resolve kinematic physics collisions.

on Oct 28, 2023

From defold.com

How does Defold provide console support?

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How can Defold provide console support and stay compliant with Sony and Nintendo NDAs when the source code is available on GitHub?

on Oct 2, 2023