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From libretro.com

Ludo - A minimalist frontend for emulators

1 1

Ludo is a frontend for emulators and retro games written in golang. It is available on Windows, Mac, Linux and the Raspberry Pi.

#bin #deb #gui #arch #snap #libre #linuxemulation

on Mar 17

From libretro.com

An input lag investigation

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Tip: Start reading this post at “UPDATE June 17th 2016” below and then continue with the newer updates. UPDATE January 3rd 2018: Tests of SNES Classic Mini controller connected to PC using Raphnet’s low-latency USB adapter: An input lag investigation UPDATE June 18th 2017: Additional tests...

on Dec 31

From libretro.com

Showcase for RetroArch Shaders 2024

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Hi ya’ll, I finally managed to finish my new blog post about Shaders in RetroArch. It’s the usual stuff with comparing screenshots and pixel peeping. Focus is on standard Shaders without bezels that come with RetroArch. On the last page (yes its multiple pages long this time) are shout outs to...

on Dec 23

From libretro.com

WebAssembly (WASM-4) - Libretro Docs

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This is the official RetroArch documentation for users and developers. Information from sources outside of this website may be dated or incorrect.

on Oct 4

From libretro.com

New sonkun crt guest advanced hd presets thread

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Welcome to the new crt guest advanced hd presets thread. Here I’ve taken @guest.r’s amazing crt advanced hd shader combined with @Dogway’s color grading shader and created Shadow Mask, Slot Mask and Aperture Grille crt shader presets for you all to enjoy. “A mix of basic crt attributes that...

on Sep 15

From libretro.com

index - powered by h5ai v0.29.0 (https://larsjung.de/h5ai/)

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index - powered by h5ai v0.29.0 (https://larsjung.de/h5ai/)

on Sep 8

From libretro.com

Nintendo - Game Boy / Color (Gambatte) - Libretro Docs

0 1

This is RetroArch's document page, modification or development information outside of this repo may be incorrect.

on Aug 11

From libretro.com

Optimal Vsync Performance - Libretro Docs

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This is RetroArch's document page, modification or development information outside of this repo may be incorrect.

on Mar 8

From libretro.com

Koko-aio shader discussions and updates

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Hi there. I just saw the new version of the shader. I tested out the NTSC profile of the shader. Do you know how to get a more accurate NTSC effect so that dither patterns and vertical lines like those you see on Genesis games get blended better? Or do I have to mess around with the bandwidth...

on Jan 1, 2024