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There is cooperation from the Deepnight and the CSS Illustrious. The crew send teams to investigate the bioship, and continue to make good use of the resources available to them.
on Sep 27
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Spring and Summer pass and we head into Autumn 1232. Pisciculus ex Criamon begins her initiation into one of the mystery paths of her House.
on Sep 25
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Our third session of Masks of Nyarlathotep, and the final in the prequel adventure set in Peru. We reach the lost pyramid, and get to investigate what is there.
on Sep 23
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The Deepnight Revelation is met by the CSS Illustrious, a ship of the Federated Commonwealth of Worlds.
on Sep 20
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The away team of the Deepnight Revelation continues to explore the world of Wildwood, where unusual plant-like creatures are to be found.
on Sep 14
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A clash between the Britons and Romans in a game of Saga: Age of Invasions.
on Sep 8
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Returning to our Deepnight Revelation campaign, the crew tidy up after the rather messy party, then head to the world of Wildwood. There are some strange things happening in the woods.
on Sep 6
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The royal crystals have been lost! It is up to the Knights of Furyondy to reclaim them from the clutches of the Wizards and Lizards. A Dragon Rampant scenario with too many teeth.
on Aug 31
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A Call of Cthulhu game I played at Glasgow WorldCon. A modern scenario, where we all try to recover our memories of what had happened.
on Aug 11
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At Glasgow 2024, I join a group for a one shot game of Traveller. We are researchers in a system that lacks jump technology. When a jump capable ship mis-jumps into our system, we have the opportun…
on Aug 11
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We head back to Inverkip to investigate the faerie mound there. Previously Dierdre ex Tytalus had sent people up here to cause trouble. She is now missing, and Maedbh thinks that she may have tried…
on Aug 8
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The Earl’s Ball comes to an end as the Earl is forced into moving early in his attempt to take the Deepnight Revelation by force and capture some of the crew as hostages.
on Aug 3
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We get to the end of the year 1231, and receive another batch of rumours about what has been happening in Scotland. Unfortunately for us, some of it is a bit more local than we’d like.
on Jul 31
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It’s time for a party in our Deepnight Revelation campaign. Food, wine, dancing and political intrigue are all on the evening schedule.
on Jul 26
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This is my implementation of Mongoose Traveller 2e on FoundryVTT. I have been using it for a while, but it’s now public.
on Jul 24
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This session of Traveller consisted of a couple of mini-games as the Travellers took part in some competitions at Tradeport.
on Jul 20
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The Tribunal of 1231 is spent discussing the methods by which the nature of the world can be divined by watching rats move through mazes. Plus small issues of Wizard Wars and hordes of undead.
on Jul 17
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This is our second session of the Call of Cthulhu campaign Masks of Nyarlathotep. We leave Lima and head to Puno at Lake Titicaca.
on Jul 14
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The Vikings attack another village, this one inhabited by Anglo-Danes. We repeat the Saga Pillage scenario from a couple of weeks back, but with a different defender in place.
on Jul 13
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The crew of the Deepnight revelation do some wining and dining, pick up some rumours and upset the wrong people at a casino.
on Jul 12
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It is time for the Tribunal of 1231. Many of the magi of Loch Leglean get together to discuss matters that are important to them.
on Jul 10
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The NSL and FSE battle it out in a game of Xenos Rampant. The FSE have a score to settle with an FSE mortar team, and want to see them dead.
on Jul 7
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The crew of the Deepnight Revelation meet with various factions at Tradeport.
on Jul 6
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After dealing with the rats, it is now the summer of 1231. It is time for us to head to the Tribunal and meet the other magi of Loch Leglean.
on Jul 2
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We had a Saga: Age of Vikings game, playing the Pillage scenario. Looting and burning buildings, and slaughtering civilians. The Vikings had a reputation to uphold after all.
on Jun 29
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The crew of the Deepnight Revelation find out information about Tradeport and the systems nearby. They also get a fruit basket and are invited to a ball.
on Jun 29
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Another couple of games of Check Your Six, continuing the Six Day War scenarios. Lots of 1960s dog fighting action.
on Jun 26
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The Deepnight Revelation arrives at the Tradeport Consortium, where they begin to trade stories and try to figure out how they can all help each other.
on Jun 26
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We head back into the sewers beneath Dumbarton, and investigate the rest of the tunnels. There are others here who use the tunnels for their own purposes. In the end, we are forced into making an u…
on Jun 26
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We decided to get out a game we haven’t played for years – X-Wing. It’s a great little game, with some nice models and great mechanics.
on Jun 25
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Our first session of the classic Call of Cthulhu campaign the Masks of Nyarlathotep.
on Jun 25
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The Deepnight Revelation makes it way across Atlantis sector, reaching the Tradeport Consortium. There are several civilisations, raiders and wrecks found along the way.
on Jun 25
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The Deepnight Revelation finds out information about the local sectors, and makes plans for the best route across.
on Jun 23
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The Deepnight Revelation makes its way to Atlantis Sector whilst having problems with telepaths and jilted lovers. There is also the Carnival of the Goat to consider, and some news.
on Jun 2
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1231, Spring – Rats in the Sewers
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Our companions continue to hunt down the rats that fled out from beneath our covenant. They find some not entirely normal people, as well as bringing back the son of a woman who had vanished into t…
on May 21
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The Deepnight Revelation continues its journey, visiting strange new worlds and encountering odd civilisations along the way.
on May 18
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It is Winter in the year 1230 in our Ars Magica campaign. We have received a new set of rumours, including notification about the next Tribunal.
on Apr 2
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Some thoughts on E class starports in Traveller, along with a few simple maps of possible ports.
on Mar 29
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Another game of Saga: Age of Invasions, this time with Romans against the Saxons.
on Mar 23
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Pisciculus has completed the first part of her trials that will lead her down one of the mystery paths for House Criamon.
on Mar 19
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An overview of my Age of VIkings armies for Saga. Includes Vikings, Jomsvikings, Irish, Anglo-Saxons and Anglo-Danes.
on Mar 19
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1230, Spring – Isle of Arran 3
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We are still on the Isle of Arran, investigating the unexpected flora and oversized fauna.
on Mar 12
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My first game of Middle Earth Strategy Battles, with warriors of Rohan fighting some Uruk-hai.
on Mar 10
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Tidying up loose ends at Nisakhe. Experimenting with Droyne guns, anti-matter and stasis flasks.
on Mar 9
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The Travellers make contact with the Sisterhood of the Flame, and also explore the Great Pyramid, finding several artefacts of high technology.
on Mar 3
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Another game of Full Thrust, with the ESU and NSL fighting for dominance above the Moon.
on Mar 1
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The Deepnight Revelation visits a world of bronze age humans, planted there by the Ancients. There is definite Droyne influence, ancient technology and possibly memories of what happened long ago.
on Mar 1
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Our Ars Magica campaign continues with the investigation of the Isle of Arran.
on Feb 29
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We revisit the Age of Invasions universe, with a rematch of the cattle raid. This time we swap sides, with me playing the Saxons.
on Feb 19
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The Deepnight Revelation reaches Crossing sector, and begins the slow journey across it. Fuel caches are needed, as well as creative ways of gaining fuel. There is always the worry about running ou…
on Feb 18