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From pelgranepress.com

Ken and Robin Talk About Stuff: Very Real Threat of Dialogue

0 1

In the latest episode of their sunny podcast, Ken and Robin talk giving the PCs nonexistent books, daytime horror, and Ken's Austin book haul.

on Fri, 5PM

From pelgranepress.com

Trust in the Ocean Game

0 1

BTavern over on the Pelgrane discord asks if we're using the Trust mechanics from Night's Black Agents in the Ocean Game. It's an excellent idea, since the Oc

on Fri, 1PM

From pelgranepress.com

Hungry Ghosts

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A scenario seed for Trail of Cthulhu by Adam Gauntlett The return of a Deep One infected with bubonic plague causes a public health crisis

on Thu, 2AM

From pelgranepress.com

Call of Chicago: Company Men

0 1

In the shadowy world of The Fall of Delta Green, you never know who’s got clearance, not to mention who’s got your back … and who’s got your back in hi

on Wed, 12AM

From pelgranepress.com

Let It Hide!

0 1

There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, t

on Mon, 4PM

From pelgranepress.com

Ken and Robin Talk About Stuff: Astrophysicists Not Acronym Physicists

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In the latest episode of their cotton candy podcast, Ken and Robin talk encouraging player independence, the discovery of the Nag Hammadi manuscripts, a fluff

on Jun 28

From pelgranepress.com

Don’t Panic! Alternate Fear rules for Fear Itself

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Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your chara

on Jun 28

From pelgranepress.com

Eyes of the Stone Thief: After The Orc Lord

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The upcoming 2nd edition of 13th Age updates the rules, tweaks the classes, gives lots of useful Icon-related advice – and murders the poor Orc Lord. It’s u

on Jun 28

From pelgranepress.com

Meet the Muters

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In the world of Mutant City Blues, so-called muters pursue an obsessive hobby. Fascinated by people granted extraordinary powers by the Sudden Mutation Event, t

on Jun 27

From pelgranepress.com

Additional Reasons to Automatically Succeed

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GUMSHOE divides abilities according to whether failure at that ability can drive narrative. Because it is never interesting to fail to get information, you ne

on Jun 26

From pelgranepress.com

Ken and Robin Talk About Stuff: It Takes a While to Work

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In the latest episode of their conveniently packaged podcast, Ken and Robin talk anarchists in Yellow King Paris, William Seabrook, the origins of paper bags

on Jun 26

From pelgranepress.com

Pelicon 2024

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by Jim McCarthy (jwmuk) It’s Gen Con 2024 on 2-4 August and any right minded tabletop roleplaying game aficionado is going to be heading to Indianapolis in

on Jun 26

From pelgranepress.com

Improvising With GUMSHOE

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Improvising With GUMSHOE by Steve Dempsey This article discusses an improvised variant of the GUMSHOE rules. It can be just as easily used for Fear Itself, E

on Jun 26

From pelgranepress.com

GUMSHOE Doesn’t Care

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GUMSHOE doesn't care. It doesn't care whether a clue is easy to interpret, like a matchbook with a phone number on it, or as hard the Van Gaal code. It doesn't

on Jun 25

From pelgranepress.com

Ken and Robin Talk About Stuff: He’s a Pregen

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In the latest episode of their dreamlike podcast, Ken and Robin talk Temu horror, Project Coldfeet, Maya Deren, and the 1826 Lao rebellion.

on Jun 25

From pelgranepress.com

Dracula Dossier Location: The Retirement Home

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In celebration of the lovely Spanish translation of the Dossier, some added content for the Campaign That Never Stops.  A somewhat dilapidated facility out in

on Jun 25

From pelgranepress.com

See Page XX: GUMSHOE Says Yes

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A Column about roleplaying by Robin D. Laws Many moons ago I encountered a phenomenon I later termed an unrule. A rule, as goes without saying, is text the desi

on Jun 25

From pelgranepress.com

Hideous Trophies

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There appeared certain odd stories of things found floating in some of the swollen rivers - The Whisperer in Darkness Some of the horrors of the Cthulhu M

on Jun 24

From pelgranepress.com

I’m The Monster? Monstrous Characters for Fear Itself

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So, you’ve been bitten by the werewolf. Infected by the zombie virus. Snacked on by Dracula. Discovered that your grandmother came from Innsmouth, or that you

on Jun 24

From pelgranepress.com

Unknown Monsters

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“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”, to quote Lovecraft. However, when

on Jun 24

From pelgranepress.com

Ken and Robin Talk About Stuff: They Have a Space Lawyer

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In the latest episode of their apiary avenging podcast, Ken and Robin talk Ley Brothers, the assassination of a Kentucky governor, the Beekeeper as one-to-one

on Jun 18

From pelgranepress.com

Ken and Robin Talk About Stuff: Hydrate and Fix Your Boot

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In the latest episode of their prophetic podcast, Ken and Robin talk fun vs. punishing obstacles, Dracula's brides, film shot composition, and Nostradamus.

on May 31

From pelgranepress.com

13th Sage: Skill Checks in 13th Age

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With a sly flourish on Twitter, Michael E. Shea asked how Jonathan Tweet and I ask for skill checks: Attribute? “Choose an appropriate background?” First M

on May 31

From pelgranepress.com

13th Age: Mooks, Destined to Die!

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[by Sean Clark - orginally published on his Heavy Metal GM blog.]   As stated many times before, 13th Age is designed to make your characters feel aw

on May 29

From pelgranepress.com

The Plain People of Gaming – Lost Loot

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Even as I write this, the indefatigable Chris Huth toils into the Canadian night, putting the finishing touches to The Book of Loot, our upcoming compendium of

on May 25

From pelgranepress.com

The Ghouls of Eversink: Gluttonous Undead for Swords of the Serpentine

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By Kevin Kulp The problem with a sinking city is all those sub-basements. Things set up shop down there, turning your great-great-grandmother’s long-forgot

on May 24

From pelgranepress.com

Ken and Robin Talk About Stuff: LIGHTNING ROUND!!!!

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It’s episode 600 of Ken and Robin Talk About Stuff, and you know what that means—LIGHTNING ROUND!!!!

on May 24

From pelgranepress.com

Paint and Song

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by Rob Heinsoo Tonight’s the night for our Teachers of the Court 13th Age campaign. We just turned 4th level and it’s my job to choose monsters-worth-p

on May 21

From pelgranepress.com

The Plain People of Gaming: Songs of the Icons

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If you use background music in your 13thAge games – such as the wonderful 13thAge soundtrack – you can replace the regular rules for icon relationships with

on May 21

From pelgranepress.com

Ken and Robin Talk About Stuff: You Can’t Rule Fish Out

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In the latest episode of their lovingly roasted podcast, Ken and Robin talk sovereign citizens of Carcosa, the death of a White Helmet, a vampire museum, and,

on May 17

From pelgranepress.com

The Hypnos Connection

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One of the more curious subplots in The Borellus Connection involves an Agent attracting the attention of the god Hypnos (p. 035 of the massive tome). We call o

on May 16

From pelgranepress.com

13th Sage: How to Create an Adventure Using a PC’s Background

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In the 13th Age Facebook group, a new GM asked for good examples of PC backgrounds. I offered some, but couldn't help also giving advice on what makes a good ba

on May 14

From pelgranepress.com

Talking Swords and Magic Birds

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All the pregenerated characters in The Paragon Blade – Conn the Unslain, Aletheia, and Puc – have a supporting cast consisting of a human Companion and an A

on May 13

From pelgranepress.com

Ken and Robin Talk About Stuff: Do We Really Want That Horse In Here?

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In the latest episode of their strictly intelligible podcast, Ken and Robin talk playing when you might be the mole, shifting Swords of the Serpentine to Veni

on May 10

From pelgranepress.com

Informal Notice of Continued Custody of Former Regime Technology

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Dear Mrs. Fernandes: In response to your telegram of last week, I continue to assert my reluctance to turn over physical possession of any items of regime

on May 8

From pelgranepress.com

Ken and Robin Talk About Stuff: The Copper Scroll is Real

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In the latest episode of their croquetas-consuming podcast, Ken and Robin talk Shadowcon, the sights and foods of Barcelona, and the rest of Ken's Potomac boo

on May 3

From pelgranepress.com

Dark Knowledge of Cthulhu City

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Exploring a graveyard under Arkham, detective Martin Harvesson glimpses a hideous goat-headed, cloven-hoofed monster gnawing on a human skull. Stricken with hor

on May 3

From pelgranepress.com

Call of Chicago: Our Ladies of Sorrow

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“In the moonlight opposite me were three young women, ladies by their dress and manner. I thought at the time that I must be dreaming when I saw them, for, th

on May 2

From pelgranepress.com

The Dragon Empire – Through A Mirror, Darkly

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The Dragon Empire - Through A Mirror, Darkly by Aaron Roudabush The Dragon Empire, bitterly cold and dangerous from border to border -- whether in the depth

on May 1

From pelgranepress.com

Gunsmith to the Gangsters

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by Travis Johnson When you’re heading down into the ghoul tunnels or about to mount that final, fateful raid on the vampire lord’s lair, you’re going t

on Apr 30

From pelgranepress.com

The Plain People of Gaming: Keepers of the Dungeon

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Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Some of the many monsters trapped in the living dungeon are

on Apr 27

From pelgranepress.com

Playtesting: the Merfolk (Non-Human Heroes) in Swords of the Serpentine

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By Kevin Kulp This is the ninth in our series on non-human heroes which has so far covered the Serpentine, the spider-like Arakene, the Considerata (humans w

on Apr 26

From pelgranepress.com

Ken and Robin Talk About Stuff: Also a No Show Job

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In the latest episode of their well-structured podcast, Ken and Robin talk playing paladins well, Tudor historian John Leland, the weak third acts of today’

on Apr 26

From pelgranepress.com

13th Sage: Secret Origins of the Escalation Die

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Jonathan and I usually agree on the mechanics of 13th Age, but our memories don't always agree when it comes to how key mechanics were created.* The escalation

on Apr 26

From pelgranepress.com

Interview Techniques In Mutant City Blues

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This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV c

on Apr 23

From pelgranepress.com

Ken and Robin Talk About Stuff: IPA Aliens

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In the latest episode of their tightly formatted podcast, Ken and Robin talk the tyranny of structurelessness and GM-less games, the mystic who designed Canbe

on Apr 19

From pelgranepress.com

Eight Random Weird Dockside Encounters

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I was about to write up an article about the weird, quasi-Venician city of Tyros Ashem in the upcoming Paragon Blade setting, but we’ve also got the weird qua

on Apr 18

From pelgranepress.com

An Automatically Sent Email About a Basement

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Hey guys - Hope all is well with you in these crazy times. You haven’t heard from me for a while. I’ve had a bit of a problem lately and I’ve been

on Apr 17

From pelgranepress.com

My New Botanist Friend

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Dearest Mother, I was so pleased to receive your latest communication, taking particular delight in your account of the spring cotillion. If only I could h

on Apr 15