• Trends
  • Topics
  • Nodes
Search for keywords, #hashtags, $sites, add a dash to exclude, e.g. -$theonion.com

From slipseer.com

Chuma's experimental archives Vol. 1

1 1

Author : Chuma. This is a series of maps i've made... i've decided to compile them in a single release... They were intended to be archived, so i'm gonna summarize: Connor (Quake Speedruns Explained project) asked me if i could help him make...

#doom #joke #quake #vores #archive #testing #archival #slipseer #voreball #speedrunning

16h ago

From slipseer.com

The Nullspace

0 1

- - - Requires [ Copper v1.30 ] - ( Not Included ) - - - Something that had been cooking between Z-374-Alk's mapping sessions, the original idea was to make a sequel map for The Nullspace that tried to expand on that map's theme, as I felt the...

on Fri, 5PM

From slipseer.com

Escape the City

0 1

Hi there! Here's my first map, "Escape the City" I've included the source map file, feel free to take a look and give any advice on how to better build the geometry or make it more optimized! You need a source port with increased limits like...

on Thu, 6PM

From slipseer.com

Marooned

0 1

Marooned is a map originally meant to be released as a secret map with the full version of Mjolnir. First started by MFX many years ago, he entrusted me to finish it under his guidance. The end result is a Doom 3 inspired map utilizing features...

on Wed, 5PM

From slipseer.com

I No Longer Fear The Ranger Guarding My Heel

0 1

A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224. I recommend using the newest version of Ironwail linked below...

on Tue, 5PM

From slipseer.com

AD 1.8.1 Variables Test Map Pack

0 0

A small collection of test map showing how map variables in Arcane Dimensions 1.8+ work. These maps are aimed at level designers who want working examples of how map variables could be used. The zip file contains working (BSP/LIT) examples of...

on Apr 5

From slipseer.com

Urantia

0 0

Urantia is a map I started as a way to practice Trenchbroom for fun and a bit for Godot, because I am interested in creating projects with the engine. In short, the map was going to be a backrooms level but the more I try to make a Backrooms map...

on Apr 4

From slipseer.com

Frag Warehouse

0 0

My first official release since returning to Quake mapping. A simple square-shaped and symmetrical map with multiple levels. Has quad and megahealth in the middle. The pentagram is in a secret location.

on Apr 3

From slipseer.com

Never Trust a Zone Warden

0 0

5-10 minutes of vibes and violence, give or take. No co-op starts, difficulties implemented but not a huge difference really. More text than most entire episodes of Quake 1. Tested in Ironwail and briefly in regular Quakespasm. Requires...

on Apr 2

From slipseer.com

SM223 - Quad Run II

0 0

SM223 - Quad Run II Screenshot Examples...

on Apr 1

From slipseer.com

AD 1.8.1 Chaos Test Map Pack

0 0

A small test map designed for Chaos mode in Arcane Dimensions 1.8+ which is aimed at level designers who want to know how the new system works. Title : Chaotic Trinity (160745-160769) It took 24 years to go from Bomb to...

on Apr 1

From slipseer.com

Smells Like Grandma's

0 0

A linear, but serpentine, Copper map that makes use of a mix of Quake, Quake III, and custom textures. Can you find the big secret? Warning: This map has some almost Turok-magnitude platforming. Comes with a New Jack Swing inspired music...

on Mar 31

From slipseer.com

Temple of Resurrection

0 0

"A frigid, neglected temple in the far north. Foul magic spirals through the gales of howling wind." A small/medium sized deathmatch level set in and around a frosty, snow covered temple riddled with lethal traps. Also has a rather stinky secret...

on Mar 30

From slipseer.com

Hellgate Sanctuary

0 0

A custom map made for Quake 1, set in an overtaken chapel you are tasked with eliminating all hellspawn before they can open the portal to hell.

on Mar 28

From slipseer.com

Arbiter's Keep

0 0

One year ago I took the plunge to start making maps for Quake as making maps (and one day video game development) is something that I've always wanted to do. This is my first completed that I took seriously and felt like a culmination of...

on Mar 27

From slipseer.com

The Fortress of Doom

0 0

A vanilla Quake map set in an early medieval structure, the final stronghold of the forces of evil here on Earth. The Fortress of Doom Trailer

on Mar 26

From slipseer.com

Diesel Cathedral 1

0 0

My first map for Singleplayer, Deathmatch Horde Mode featuring my own custom textures. Compatible with Quake Rerelease and Ironwail.

on Mar 24

From slipseer.com

Late Night Snack (another map for Snack Pack 3!)

0 0

Requires Snack Pack 3 (download here). See README.txt for instructions. Note: it is recommended that you bind separate keys for "swim up" and "swim down", as there will be some combat under water, and it helps to be able to swim up and down...

on Mar 23

From slipseer.com

Templum Exsilli (mc_rj2_tonhao) - Solo release

0 0

This version has some changes that I wanted to be in the published pack but that were not added for a number of reasons. The main change was the attempt to rework the "those bars..." setups at the beginning of the map, which caused a bit of...

on Mar 22

From slipseer.com

Altar o' frag!

0 0

A map I made in July of 2023. That's all.

on Mar 21

From slipseer.com

Waldsterben

0 0

With this map I tried to replicate a more organic environment. Gameplay-wise I wanted to see how far I could get with as little moving parts (like doors or platforms) as possible. Thanks to: Sven "ptoing" Ruthner for relaxed conversaions...

on Mar 20

From slipseer.com

Aerowalk - Halloween

0 0

A retexture with some slight geometry changes. Uses textures from the rerelease as well as from Makkon. Made with QSSM and the Quake Rerelease in mind. As pointed out by Mazu below, the wind tunnel thing doesn't work in QW. I'll see if I can fix...

on Mar 19

From slipseer.com

Gothic Intruder

0 0

Very short map that I made in one day

on Mar 18

From slipseer.com

Thirteen Tombs of the Brilliant Dynasty

0 0

Xmas 2022 Jam late entry. Medieval dark fantasy castle in frozen lands with haunted crypt. Tangibly harder than vanilla, but searching for secrets would make things drastically easier. NOTICE: It's recommended to play it first on Normal. Hard is...

on Mar 17

From slipseer.com

High Noon In Akhetaten

0 0

Something I had initially joked about making at multiple points, got bored and decided to try it, because an outdoor map seemed fun to mess with at least once. - - - Map from version 1.2 onward requires [ Copper v1.30, not included ], map...

on Mar 16

From slipseer.com

Floyd Factory Jam

0 0

Floyd Factory Jam includes 11 maps (+ start), with the aim of creating factory type environments with no restriction on theme or texture set. The only requirement is that Floyd must be included on your factory's payroll. This jam is based on...

on Mar 14

From slipseer.com

Fhtagn-Nagh

0 0

Large Quake single player map, using the Copper mod (v 1.20). A crumbling tower rising from a poison sea, built entirely on the 64-unit grid. A brushwork experiment taken to strange extremes. Features a custom soundtrack courtesy of Doom Metal...

on Mar 13

From slipseer.com

T.C.O.T.B.O.H. - The Hot Place

0 0

=========================================================== Quake 1 Deathmatch Level for 1 vs 1 Free for All duels. . . =========================================================== Title : T.C.O.T.B.O.H. - The Hot Place/Techno...

on Mar 12

From slipseer.com

Save the World

0 0

An underground research facility in kahoots with a terrorist organization has been experimenting with dangerous slipgate technology for months now, you infiltrated to stop them, but they managed to catch you. They managed to wrestle away all but...

on Mar 10

From slipseer.com

Daugavpils Fortress

0 0

Music in video: Three Days Grace - I am machine Are you an explorer? Challenge yourself to find solutions at an open level! Explore the environment inspired by the historical fortress located in Daugavpils, Latvia. This level is my attempt at...

on Mar 9

From slipseer.com

The Trickster's Domain

0 1

This map took way longer than I expected. Not because it was overscoped, but because other things got in the way and I had to interrupt my work on this multiple times for longer periods. When I started making The Trickster's Domain, M.C. Escher's...

on Mar 8

From slipseer.com

Power Structure

0 0

UPDATE 1.1 IS LIVE This should work fine on any Alkaline version. Tested most extensively on vkQuake. Co-op is available but not tested. You can download Alkaline 1.1 here. I started this level a month into learning how to map, and spent the...

on Mar 7

From slipseer.com

Concrete Citadel (FIXED)

0 0

Fixed my Quake Brutalism Jam submission (again). Was my first map so a lot of stuff didn't work. Now it does. No need for copper because I made this map for vanilla anyway. Changes Fixed bloodlock on exit gate for Hard/NM gamerZ™ Un-"leashed"...

on Mar 6

From slipseer.com

Brutic

0 0

My first Quake map. Mix of Brutalism and Gothic.

on Mar 5

From slipseer.com

czg04 - Numb Nimbus

0 0

Another early level of mine. This is the original bsp, warts and all, no bugs fixed. Should be playable in any engine. Extract the file czg04.bsp to your quake/id1/maps folder. Run Quake, pull down the console and enter map czg04 to play. This...

on Mar 3

From slipseer.com

Underdark Overbright

0 1

This pack requires Copper. An episode with seven medium-sized levels plus remixed/remake versions of the original start and end maps. Mostly Wizard/Medieval/Runic style textures; the map sources are included. The episode accompanies the release...

on Mar 2

From slipseer.com

The Dismal Silhouette

0 0

Single player map for Quake, using the Arcane Dimensions mod. Based on E2M6: The Dismal Oubliette, by John Romero. AD v1.80+ required to play: https://www.moddb.com/mods/arcane-dimensions Also requires a source port with increased limits and...

on Mar 1

From slipseer.com

Gubbins

0 0

Hello, this is my first Quake map, it's built for vanilla Quake. A short base level using some id textures, I would really appreciate your feedback so I can improve in the future. You awake from a dream. You are a soldier defending a mining...

on Feb 28

From slipseer.com

Tony Hawk Pro Skater 1 remakes

0 0

This pack features 2 levels from Tony Hawk Pro Skater 1: Warehouse and School. Can be loaded in vanilla or Kickflip Quake. Textured with Khreathors prototype textures and lit only with dirt debug. Fairweather and i had been talking a lot about...

on Feb 27

From slipseer.com

ruin of the fae realm

0 0

a weekend + a few days jam map made for the cohost mapping potluck mapjam. theme was 'flow', with the goal of making maps with 1-ish minute of gameplay i wanted to avoid aligning textures and fiddling with details, so i just slapped some makkon...

on Feb 26

From slipseer.com

Mauled

0 0

The first map from my project Mutated. Mauled is a shopping mall set in the industrial dystopia theme of Peril. Its based around the Quake classic, The Palace of Hate, and an unreleased map of mine called Warehouse.

on Feb 25

From slipseer.com

The_Grey_Stardust_Zone

0 0

Mostly grey building materials harmonize with the dark. Prepare for intense close-quarters combat suitable for players of all skill levels. Title: The_Grey_Stardust_Zone Filename: The_Grey_Stardust_Zone.bsp Map Type: DeathMatch(1 vs 1 Free For...

on Feb 22

From slipseer.com

Da Pak

0 0

The pack of eight FFA/duel maps by Dennis "headshot" Kaltwasser and Dan "Danimal" Proietti was a big influence on the layout, construction and texturing in DM maps for Quake and (especially in layout concepts) for future Quake sequels. The...

on Feb 21

From slipseer.com

Jam - Coppertone Summer Jam

0 0

Coppertone Summer Jam This Jam event was took place on the #Quake Mapping Discord and func_msgbrd from July 1, 2020 until July, 15 2020. It was organized and managed by Lunaran with assistance from Comrade Beep. Mappers were encouraged to focus...

on Feb 20

From slipseer.com

Sunken Library

0 0

A large copper map using mostly stock quake1 textures with 2 custom textures. Difficulty settings are implemented, coop is not supported. Copper not included. Tested with Quakespasm. Further information is in snklib.txt.

on Feb 19

From slipseer.com

Diesel Cathedral 3

0 0

My third map for Singleplayer, Deathmatch Horde Mode featuring my own custom textures. Compatible with Quake Rerelease and Ironwail.

on Feb 18

From slipseer.com

Outpost Auriga IV

0 1

Note: Requires Alkaline 1.2 to work ( not included ) So this was started months ago, originally as a way to test Speedbaze textures. Eventually this turned into an experiment of "how many texture sets can I include in a techbase before...

on Feb 15

From slipseer.com

Jam - Nematic Outcome [mcc1_ish]

0 0

Map-Center Challenge 1, Level design challenge to create a map on a time limit under several predetermined restrictions. This one features a rocket launcher and a map on a 768 unit square profile. Game : id1; ad18 Title : Nematic Outcome...

on Feb 15

From slipseer.com

The Anomaly 3: Tower

0 1

This map was completed back in December 2023. Quaddicted is currently under reconstruction. And I was hinted that it would be good to place my map on this resource. Map for Arcane Dimensions v1.81 and require port with bsp2 support.

on Feb 14

From slipseer.com

The Hot Place Reborn

0 1

[Build Version 1.1(Model 081320224)] Title : The Hot Place Reborn Filename : The_Hot_Place_Reborn.bsp Release date : 08/13/2024 Email Address : CasualExplorer@Mail.com Misc. Author Info...

on Feb 13