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From stride3d.net

Investigating SPIR-V for the shader system - Part 2

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In this second part we're going to dive deeper in how the current SDSL compiler works and how we are improving on it for the SPIR-V compiler. This will be a ...

on Wed, 9PM

From stride3d.net

Open Worlds: An Introduction to Free and Open-Source Game Engines

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With so many free and open-source game engines out there, where do you even start?

on Apr 12

From stride3d.net

Announcing Stride 4.2

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Stride contributors are thrilled to announce the release of Stride 4.2, now fully compatible with .NET 8 and leveraging the latest enhancements in C# 12. Thi...

on Feb 6

From stride3d.net

Investigating SPIR-V for the shader system - Part 1

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In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very...

on Nov 14, 2023

From stride3d.net

A closer look: Diagnostic Analyzers with Roslyn

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Let's take a closer look at the `DiagnosticAnalyzer` feature added in `Stride.Core.CompilerServices`. This feature offers real-time code analysis in your IDE...

on Oct 30, 2023

From stride3d.net

Community Meeting October 2023

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On October 7th, a community meeting was held addressing new user influx, planning the release of Stride 4.2, contingent on the .NET 8 launch.

on Oct 13, 2023