From therunner.digital
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8h ago
From therunner.digital
Rebuild Back Better Progress Report 1
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Revamping RBB with new background visuals for Main Menu, Pause Menu, and Gameplay classes. Excited for further progress
on Jun 26
From therunner.digital
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Documenting the progress on my Jumping Ball project, from using CMake for installation to troubleshooting library issues
on Jun 26
From therunner.digital
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Progress on simulating a jumping ball's behavior using velocity calculations and bounce mechanics
on Jun 2
From therunner.digital
100 Days of Code: Day 100 Completion
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Completed 100 Days of Code: learned multithreading, GUI, SDL, memory handling, C/C++, software design. Excited for future projects!
on May 28
From therunner.digital
Day 99: 100 Days of Code Journey
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Day 99: Simplified code by removing the mini-app and location argument, and applied a physics formula in the `GetResults` function
on May 27
From therunner.digital
Day 98: 100 Days of Code Challenge
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Day 98: Button functionality improved, new attribute added to Results struct, and simulation input restrictions implemented
on May 25
From therunner.digital
Day 97: Progress in 100 Days of Code
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Debugging `strtod()` issues and segmentation faults while working on mini-app results in Day 97 of 100 Days of Code
on May 24
From therunner.digital
100 Days of Code: Day 96 Update
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Created an Exit button, refactored code for multiple buttons, and sought help for string issues in C on freeCodeCamp
on May 23
From therunner.digital
Day 95: Progress in 100 Days of Code
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Debugging sudden exits with `Command+Q` in my app. Considering an Exit button to resolve string variable issues
on May 21
From therunner.digital
Day 94: 100 Days of Code Challenge
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Struggling with string issues and memory management in C. Experimentation continues to resolve path variable alterations and CSV reading errors
on May 19
From therunner.digital
100 Days of Code: Day 93 Progress
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Fixing string issues and updating the GetResults function during Day 93 of the 100 Days of Code challenge
on May 19
From therunner.digital
Day 92: 100 Days of Code Challenge
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Day 92: Fixed crashes, updated `GetResults` and main function, and moved `InitApp`. Next, updating `GetResults` to read CSV file
on May 17
From therunner.digital
100 Days of Code: Day 91 Progress
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Day 91 of 100 Days of Code: Debugging, mini-app, struct creation, and exploring multithreading basics in C
on May 16
From therunner.digital
100 Days of Code: Day 90 Progress
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Day 90 of 100 Days of Code: Button creation, hover effects, and interaction logic. Watch the demonstration video for more details
on May 15
From therunner.digital
Progress Update: Day 88 of 100 Days of Code
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Explore the challenges and progress of Day 88 in the 100 Days of Code journey, focusing on developing a button function
on May 12
From therunner.digital
Progress Update: Day 87 of 100 Days of Code
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Explore the challenges of drawing a circle in SDL and solutions for creating a ball structure on Day 87 of the 100 Days of Code
on May 12
From therunner.digital
Progress Update: Day 86 of 100 Days of Code
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Explore Day 86 of the 100 Days of Code: Enhancements in text box functionality and cursor effects
on May 10
From therunner.digital
Day 85: Progress in 100 Days of Code Challenge
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Explore coding a digit-only text box in SDL, handling input, memory, and cursor functionality on Day 85 of the 100 Days of Code challenge
on May 10
From therunner.digital
Day 84: Progress in 100 Days of Code Challenge
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Explore Day 84 of the 100 Days of Code: Enhancing a text box with dynamic sizing and interactive boundaries
on May 8
From therunner.digital
Day 83: Progress in 100 Days of Code Challenge
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Day 83 of 100 Days of Code: Developed a text rendering function and enhanced UI by dividing the window into sections
on May 7
From therunner.digital
Day 82/100: Progress in 100 Days of Code
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Discover how refactoring and community feedback on constexpr improved code scalability and understanding on day 82 of 100 Days of Code
on May 6
From therunner.digital
Progress Update: Day 81 of 100 Days of Code
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Refactoring a codebase on day 81 of 100 Days of Code, moving away from a monolithic structure to improve organization and maintainability
on May 6
From therunner.digital
Day 80: Progress in 100 Days of Code Challenge
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Explore the benefits and challenges of using `constexpr` for compile-time evaluations in coding, enhancing performance and efficiency
on May 4
From therunner.digital
Progress Update: Day 79 of 100 Days of Code
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Learn how to create a Mac executable and manage resources in a MacOS bundle with CMake
on May 2
From therunner.digital
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Day 78 of 100 Days of Code: Improved resource path generation and fixed errors for smoother application initialization and full-screen functionality
on May 1
From therunner.digital
Progress Update: Day 77 of 100 Days of Code
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Discover the evolution of the "Jumping Ball" project on Day 77 of 100 Days of Code, transitioning entirely to C programming
on Apr 30
From therunner.digital
Progress Update: Day 75 of 100 Days of Code
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Introduced a new cursor image that appears when the mouse hovers an interactive object, and updated cmakelists.txt
on Apr 27
From therunner.digital
Day 73/100 Days of Code Progress
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Explore the progress on Day 73 of the 100 Days of Code challenge, including GitHub repo updates and project restructuring
on Apr 27
From therunner.digital
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Explore the journey of completing the coding train's processing tutorial and planning future projects on Day 72 of the 100 Days of Code
on Apr 23
From therunner.digital
Progress Update: Day 71 of 100 Days of Code
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I started watching the what's left of the code train's processing tutorial. I got sick and decided that it might be a good time to take a small break.
on Apr 23
From therunner.digital
Progress Update: Day 70 of 100 Days of Code
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Day 70 coding: Developed `Player` object inheriting `Entity`, with new attributes and methods for game cursor management
on Apr 21
From therunner.digital
Progress Update: Day 68 of 100 Days of Code
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Learn how two new methods significantly streamlined code and improved multi-platform handling in Day 68 of the 100 Days of Code challenge
on Apr 19
From therunner.digital
Progress Update: Day 67 of 100 Days of Code
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Explore a developer's journey to simplify code in a game project on day 67 of the 100 Days of Code challenge
on Apr 18
From therunner.digital
Progress Update: Day 66 of 100 Days of Code
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Day 66 of the 100 Days of Code challenge, focusing on building and troubleshooting a Linux version
on Apr 17
From therunner.digital
Progress Update: Day 65 of 100 Days of Code
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Explore the challenges and solutions of integrating music into a game's main menu during a coding journey
on Apr 15
From therunner.digital
Day 64: 100 Days of Code Challenge
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Day 64/100 Days of Code: Improved AudioPlayer for better handling and integration. Expanded text object by adding audio capabilities. Check the demo!
on Apr 13
From therunner.digital
Day 63: 100 Days of Code Challenge
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Day 63/100 Days of Code: Improved AudioPlayer with StopAudio, channel tracking, structured methods; prepping for audio effects and music bug fixes
on Apr 11
From therunner.digital
Day 62: 100 Days of Code Challenge
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Explore our game dev journey: audio integration, CMake resource enhancement, and variadic template innovation for immersive sounds
on Apr 10
From therunner.digital
Day 61: 100 Days of Code Challenge
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Day 61/100 Days of Code: Ran C++ game on Windows using Visual Studio, solved library issues, and learned some new GitHub tricks
on Apr 9
From therunner.digital
Day 60: 100 Days of Code Challenge
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Day 60 of 100 Days of Code: Mastering Clang for cross-compiling, integrating SDL in Visual Studio, and exploring build options with Mingw
on Apr 8
From therunner.digital
Day 59: 100 Days of Code Challenge
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Day 59 of 100 Days of Code: Solved linker option mystery in Visual Studio, tackled some cross-compiling issues with Clang, and fixed a Powershell error
on Apr 7
From therunner.digital
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Not much success today. I expected the process to be much easier once I installed Visual Studio but there were still problems. I installed FreeType with VCPKG and managed to set the FREETYPE_LIBRARY and FREETYPE_INCLUDE_DIRS variables to the correct ...
on Apr 3