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From whateverthewindbrings.com

Under the hood: Pet the Cat

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Notes and comments about the Pet the Cat game and its inner workings

on Sep 13

From whateverthewindbrings.com

How to save money on localization

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If the head of a gaming company came to me and asked how to save money on localization instead of automatically going the "IA"/MT/LLM route, I would recommend to: * Hire a linguistic consultant specialized in the medium to help plan the process and smooth out any possible issues

on Sep 12

From whateverthewindbrings.com

European granularity

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6 years living in Europe and the only thing I didn't get used to yet is the granularity of everything. If I drive for 2h, I'm in Spain, and then if I go for more 8h, I'm in France. All fine and good, and different languages aren't an issue. Services,

on Sep 11

From whateverthewindbrings.com

To be a good translator, you need to be a good writer

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It's fundamental to grasp your native language at a deeper level than any other so you can effectively communicate what the original text says.

on Sep 7

From whateverthewindbrings.com

I guess I don't hate coding

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Messing around with Decker and Twine is making me realize I don't necessarily hate coding, I hate dealing with tables, arrays, matrices, and things like that. 20 years ago I got into a Computer Engineering major in a local college and, to be honest, it was quite alright. I was

on Aug 31

From whateverthewindbrings.com

Visual creativity

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Over the last few months, I've started to realize that I'm a very visual person, which is funny for someone who's nearsighted, has a bit of facial blindness, and probably has aphantasia or something similar. When I started making music as a hobby, years ago, I trialed many different DAWs.

on Aug 31

From whateverthewindbrings.com

Monster Hunter is a post-collapse society

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The Monster Hunter series isn't an epic waiting to be told, but society rebuilding itself.

on Aug 26

From whateverthewindbrings.com

Changing music services is a miserable experience

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Why does changing streaming services, or even music player software, have to be an experience so hostile?

on Aug 23

From whateverthewindbrings.com

I made some chiptune music

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Well, I finally released my chiptune/fakebit album, made in Renoise and with sounds synthesized on Plogue Chipsynth C64. If the sounds don't seem too much videogame-y, it's because I was driving the filter with resonance while trying to create more "realistic" sounds. I was trying to push the chip

on Aug 10

From whateverthewindbrings.com

I made a small game and a tool in Decker

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It's a cool little thing to make games, tools, and other stuff.

on Jul 28

From whateverthewindbrings.com

The phonology of European Portuguese and Brazilian Portuguese

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There is some weird stuff going on with these two variants that I think it's interesting to explore because they diverge in more than just vocabulary, as the phonology for each one moved in different directions — and in the European Portuguese case, removed itself quite a bit from the usual

on Jul 7

From whateverthewindbrings.com

Meeting friends on a Summer night

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A small interactive fiction made with Twine.

on Jun 29

From whateverthewindbrings.com

New ambient EP

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After a long while, I released two new ambient songs in a new EP. You can listen to it now on bandcamp, link below, and in a week or so it should hit all the streaming services and YouTube. A Day in the Life of by lokeloski

on Jun 28

From whateverthewindbrings.com

How long does it take to translate a video game?

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Some people think translation can be done fast because "the text is already written", but we must remember that localization is a creative endeavor, so it takes a lot of time and energy to produce something worthwhile.

on Jun 27

From whateverthewindbrings.com

What an "edit" job entails in video game localization

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One thing to be noted when someone talks about "editing" video game translation is that it could mean: * You need to rewrite sentences, either because the tone doesn't fit the game, the character, or the setting; or because it doesn't fit more complex story stuff going on that the translator

on Jun 26

From whateverthewindbrings.com

Shin Megami Tensei finally arrives in Brazil

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The Shin Megami Tensei series just had a game released with a Brazilian Portuguese translation for the first time.

on Jun 25

From whateverthewindbrings.com

Random nostalgia-inducing things

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Whenever I listen to AC/DC, I instantly remember of Neverwinter Nights. It's kinda weird, but it kinda makes sense: I bought my NwN's hard box copy (which I still have) and a CD version of Back in Black together, in the same place. (It was in a hypermarket.) When

on Jun 25

From whateverthewindbrings.com

I miss handheld consoles

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I never really had a "proper" smartphone until last year. My last "good smartphone" was a Nokia E95 (I miss that design and clicky keys) more than 10 years ago, and since then I only bought low-to-mid-range smartphones because I never used them for anything except finding where I am

on Apr 22

From whateverthewindbrings.com

I'm obsessed with the band Jinjer

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Before I say anything, if you never heard Jinjer, watch this music clip first. The video was so tastefully shot it's almost a crime. But ok, anyway, now we can talk. People not used to listening to metal – and to be honest, a lot that do listen to metal – always

on Apr 16

From whateverthewindbrings.com

A short, personal, and wordy essay about gachas

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I'm over 30, and as I get older(TM) and real life(R) start to creep up on my free time, I'm starting to value mobile games more and more. I always liked handhelds (I'm salty to this day about how Sony treated the PS Vita), but never really gave

on Apr 11

From whateverthewindbrings.com

Gendered languages and translation

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One of the things I sometimes see being ignored in video game translation is the existence of gendered languages. This matters a lot because, depending on the language, it can make or break what would've been an easy job. These issues are now less common than they were a few

on Apr 8

From whateverthewindbrings.com

A Shadow in the Desert

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Between the shores of the inner sea and the borders of the living forest, there's a desert which, according to legend, has existed since the world's creation. A patch of land larger than many nations, but belonging to no one, as it is considered unconquerable and unlivable. The sands there,

on Mar 24, 2024

From whateverthewindbrings.com

Using "AI"-translated content is a bad idea

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In some ways, I could be considered a Luddite, I guess I'm not against it because I fear for my job. I actually would embrace any new technology that made things easier, but that hasn't been the case here. The issue with "AI" – and I use quotes because it is

on Mar 20, 2024

From whateverthewindbrings.com

Setting up a game for localization

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Non-technical stuff to be aware of Note: this was originally published in 2019 on Medium. It has been now reviewed and updated to be posted here. I’ve been working as a translator from English to Brazilian Portuguese for the video game industry for 12 years now, and I had

on Mar 19, 2024